Division

0

Points

0/2

Inventory

0

Bought

Ready

Shop Cooldown

Sabotage: Randomize Purchase

The target group's next purchase gives a random power-up instead of the selected one.

40

Sabotage: Half Points

The target group receives half points for 5 minutes. Reuse renews the timer instead of stacking time.

30

Sabotage: Lower Credit

The target group receives one difficulty tier lower credit for its next correct answer.

20

Sabotage: Blind Leaderboard

The target group cannot see the leaderboard for 15 minutes. Cannot be used in the final 30 minutes.

35

Sabotage: Random Next Question

The target group's next question is picked randomly from its selection pool.

30

Sabotage: Deadline Penalty

The target group's next selected question has a time limit. Solving late applies a point penalty.

35

Sabotage: Parasitic

Choose a group and steal 0.3x points from the next question it solves. The target cannot already have this debuff.

50

Buff: Higher Credit

Your next correct answer receives one difficulty tier higher credit.

20

Buff: Extend HHR

Adds extra time to Half-Hour Rush while it is active.

40

Buff: Upgrade Inventory Space

Immediately increases inventory capacity by 1. Price scales quadratically.

35

Buff: Favorable Cost Roll

Your next purchase receives a small randomized discount.

25

Buff: One-Minute Bonus

For one minute after use, the next question solved earns increased points.

40

Buff: Sabotage Notification

Get notified about one incoming sabotage. The sabotage is not nullified.

20