Division
0
Points
0/2
Inventory
0
Bought
Ready
Shop Cooldown
Sabotage: Randomize Purchase
The target group's next purchase gives a random power-up instead of the selected one.
Sabotage: Half Points
The target group receives half points for 5 minutes. Reuse renews the timer instead of stacking time.
Sabotage: Lower Credit
The target group receives one difficulty tier lower credit for its next correct answer.
Sabotage: Blind Leaderboard
The target group cannot see the leaderboard for 15 minutes. Cannot be used in the final 30 minutes.
Sabotage: Random Next Question
The target group's next question is picked randomly from its selection pool.
Sabotage: Deadline Penalty
The target group's next selected question has a time limit. Solving late applies a point penalty.
Sabotage: Parasitic
Choose a group and steal 0.3x points from the next question it solves. The target cannot already have this debuff.
Buff: Higher Credit
Your next correct answer receives one difficulty tier higher credit.
Buff: Extend HHR
Adds extra time to Half-Hour Rush while it is active.
Buff: Upgrade Inventory Space
Immediately increases inventory capacity by 1. Price scales quadratically.
Buff: Favorable Cost Roll
Your next purchase receives a small randomized discount.
Buff: One-Minute Bonus
For one minute after use, the next question solved earns increased points.
Buff: Sabotage Notification
Get notified about one incoming sabotage. The sabotage is not nullified.